Paper Prototyping Workshop for Rapid Ideation with Non-Designers
Facilitate a paper prototyping workshop that enables stakeholders, developers, and non-designers to contribute to UX design through hands-on sketching and testing.
Run an inclusive design workshop where cross-functional teams collaboratively sketch, test, and iterate on paper prototypes, democratizing the design process and surfacing diverse perspectives.
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Prompt objective
Run an inclusive design workshop where cross-functional teams collaboratively sketch, test, and iterate on paper prototypes, democratizing the design process and surfacing diverse perspectives.
Real use case
A healthcare startup needs to design a patient intake flow but has no dedicated UX designer. The team (2 developers, 1 product manager, 1 nurse advisor) needs a structured way to explore design ideas without specialized tools or skills.
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Prompt
Facilitate a paper prototyping workshop for [PRODUCT/FEATURE] at [COMPANY NAME] with [NUMBER] participants from diverse backgrounds. **Workshop Preparation:** - Duration: [NUMBER] hours (recommended: 3-4 hours) - Materials needed per person: - A4 paper (20+ sheets) - Markers (thick and thin) - Sticky notes (3 colors) - Scissors, tape - Smartphone for photos - Room setup: tables, wall space for displaying prototypes - Pre-work: brief on the problem statement and user persona **Workshop Agenda:** Part 1 — Context Setting (30 min): - Problem statement and user persona review - Examples of good paper prototypes - Rules: no judgment, quantity over quality, everyone sketches Part 2 — Individual Sketching (30 min): - Each person sketches their solution on paper - Focus on one screen/flow at a time - Use simple shapes: rectangles, circles, lines - Label everything clearly Part 3 — Gallery Walk and Voting (30 min): - Display all sketches on the wall - Silent review: everyone walks and reads - Dot voting: each person gets 3 votes - Discuss top-voted ideas Part 4 — Collaborative Prototype (60 min): - Combine best elements into one prototype - One person draws, others contribute ideas - Create clickable screens with tape/sticky notes - Cover the full user flow Part 5 — Paper Prototype Testing (60 min): - One person plays the 'computer' (changes screens) - Others observe and take notes - Test with [NUMBER] users or team members playing users - Think-aloud protocol Part 6 — Synthesis and Next Steps (30 min): - What worked? What didn't? - Key insights and surprises - Action items for digital prototype Include facilitation script, participant instructions, and observation template.
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