IntermediateGrowth HackingFree prompt

Viral Referral Program with Gamified Mechanics

Structure a member-get-member referral program with scalable incentives and tiered rewards.

Build a referral program that converts existing customers into a scalable acquisition channel, incorporating gamification mechanics.

referralviralprogramacquisitionmember-get-member

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Prompt objective

Build a referral program that converts existing customers into a scalable acquisition channel, incorporating gamification mechanics.

Real use case

Pet Happy, an online pet supply retailer with 5,000 recurring customers and an NPS of 72, wants to launch a referral program that reduces their current CAC of $17 to $8, inspired by the successful Nubank model.

Customize these fields first

COMPANY NAMENUMBERVALUEsuggest 3 scalable optionssuggest 3 attractive optionstier 1 rewardtier 2 rewardtier 3 reward

Replace the placeholders with your own context before you run the prompt. That usually improves the first output more than adding more instructions later.

Prompt

Design a referral program for [COMPANY NAME], which has [NUMBER] active customers and an NPS of [VALUE].

**Program Mechanics:**
1) Benefit for the referrer: [suggest 3 scalable options]
2) Benefit for the referred: [suggest 3 attractive options]
3) Unlocking mechanics (tiers):
   - 1 referral: [tier 1 reward]
   - 3 referrals: [tier 2 reward]
   - 5 referrals: [tier 3 reward]
   - 10+ referrals: [VIP reward]

**Technical Implementation:**
- Unique link per customer (how to generate and track)
- Custom coupon codes
- Customer dashboard (my referrals, rewards)
- Recommended tools (Viral Loops, ReferralCandy, or custom)

**Communication:**
- Program launch email (full copy)
- Post-purchase website pop-up
- Instagram post announcing the program
- WhatsApp message for top customers
- Program landing page

**Projections:**
- Expected participation rate: [%] of customer base
- Target viral coefficient (k-factor)
- Projected referral CAC vs. current CAC
- Break-even: number of referrals needed to sustain the program

**Rules and Fraud Prevention:**
- Anti-gaming (same household, self-referral)
- Simplified terms of service
- Reward expiration policy

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How to use this prompt

  1. 1Replace the key placeholders first: COMPANY NAME, NUMBER, VALUE, suggest 3 scalable options.
  2. 2Replace any bracketed placeholders like [this] with your own context.
  3. 3Add extra background information when you want more tailored results.
  4. 4Combine multiple prompts in one conversation when you need a richer output.
  5. 5Save your best-performing prompts so they are easy to reuse later.

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