Paper Prototyping Workshop for Rapid Ideation with Non-Designers
Facilitate a paper prototyping workshop that enables stakeholders, developers, and non-designers to contribute to UX design through hands-on sketching and testing.
Run an inclusive design workshop where cross-functional teams collaboratively sketch, test, and iterate on paper prototypes, democratizing the design process and surfacing diverse perspectives.
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Prompt objective
Run an inclusive design workshop where cross-functional teams collaboratively sketch, test, and iterate on paper prototypes, democratizing the design process and surfacing diverse perspectives.
Real use case
A healthcare startup needs to design a patient intake flow but has no dedicated UX designer. The team (2 developers, 1 product manager, 1 nurse advisor) needs a structured way to explore design ideas without specialized tools or skills.
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Prompt
Facilitate a paper prototyping workshop for [PRODUCT/FEATURE] at [COMPANY NAME] with [NUMBER] participants from diverse backgrounds.\\\\\\\\n\\\\\\\\n**Workshop Preparation:**\\\\\\\\n- Duration: [NUMBER] hours (recommended: 3-4 hours)\\\\\\\\n- Materials needed per person:\\\\\\\\n - A4 paper (20+ sheets)\\\\\\\\n - Markers (thick and thin)\\\\\\\\n - Sticky notes (3 colors)\\\\\\\\n - Scissors, tape\\\\\\\\n - Smartphone for photos\\\\\\\\n- Room setup: tables, wall space for displaying prototypes\\\\\\\\n- Pre-work: brief on the problem statement and user persona\\\\\\\\n\\\\\\\\n**Workshop Agenda:**\\\\\\\\n\\\\\\\\nPart 1 — Context Setting (30 min):\\\\\\\\n- Problem statement and user persona review\\\\\\\\n- Examples of good paper prototypes\\\\\\\\n- Rules: no judgment, quantity over quality, everyone sketches\\\\\\\\n\\\\\\\\nPart 2 — Individual Sketching (30 min):\\\\\\\\n- Each person sketches their solution on paper\\\\\\\\n- Focus on one screen/flow at a time\\\\\\\\n- Use simple shapes: rectangles, circles, lines\\\\\\\\n- Label everything clearly\\\\\\\\n\\\\\\\\nPart 3 — Gallery Walk and Voting (30 min):\\\\\\\\n- Display all sketches on the wall\\\\\\\\n- Silent review: everyone walks and reads\\\\\\\\n- Dot voting: each person gets 3 votes\\\\\\\\n- Discuss top-voted ideas\\\\\\\\n\\\\\\\\nPart 4 — Collaborative Prototype (60 min):\\\\\\\\n- Combine best elements into one prototype\\\\\\\\n- One person draws, others contribute ideas\\\\\\\\n- Create clickable screens with tape/sticky notes\\\\\\\\n- Cover the full user flow\\\\\\\\n\\\\\\\\nPart 5 — Paper Prototype Testing (60 min):\\\\\\\\n- One person plays the 'computer' (changes screens)\\\\\\\\n- Others observe and take notes\\\\\\\\n- Test with [NUMBER] users or team members playing users\\\\\\\\n- Think-aloud protocol\\\\\\\\n\\\\\\\\nPart 6 — Synthesis and Next Steps (30 min):\\\\\\\\n- What worked? What didn't?\\\\\\\\n- Key insights and surprises\\\\\\\\n- Action items for digital prototype\\\\\\\\n\\\\\\\\nInclude facilitation script, participant instructions, and observation template.
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